Thursday, January 2, 2014

And, We're Back!

It feels good to be back! Happy New Year everybody, as I'm sure you realize I took the holidays off. Between work, and family obligations I didn't have much time left to game. However, as things get back on track I'm going to be back to gaming, and writing here.

To start the new year off, I took the liberty of buying myself a present! Specifically, Gun H(e)aven 3 off of DriveThruRPG. This mini-supplement tips the scales at 38 pages. Containing 33 new guns, and a few new weapon keywords, and modifications the books not a "must have" but it's certainly a lot of fun, and with a price tag under $8 it's not going to break the bank either. One thing I really like about Gun H(e)aven 3 is that the weapons have both Shadowrun 5th Edition, and Shadowrun 4th Edition stats. This makes the book much more versatile.

As is the norm with Catalyst Games books, the quality is superb. Granted, this is only in PDF form, but even then, the coloring, and layout, is gorgeous. Every gun has it's own page, stats, and flavor text.

However, the one thing that I must say, and feel free to call me crazy, the book contains a number of "antique" guns. Old style revolvers, over-under shotguns, a number of gorgeous Winchester pieces. Makes me want to build a character that would make John Wayne proud. Little details like this really make the book worth the, tiny, price tag.

I will give you one peek, to whet your appetite.

M1 Garand
Acc: 5
Damage: 12P
AP: -1
Mode: SA
RC: -
Ammo: 8(c)
Avail: 3R
Cost: $1,100

The book is filled with in-game remakes of classic firearms. From the Garand, to revolvers in line with the Colt Army, to wild muzzle-loading muskets that you could literally hang on the wall of your flat, and nobody would ever think it strange. That dovetails nicely with two of the new weapon keywords. I've paraphrased below.

Vintage: An old weapon, can be modified but costs twice as much.
Cap & Ball: three complex actions to reload. Ammo code (cb)

While they aren't game changers, they do open up a load of fun ideas, blunderbuss shotguns, and homemade guns now have a rules-legal ammo code. Whenever possible, I like to use what's printed, and rules like this really make me pleased. All in all, for $8, I found this to be worth the money, and I sincerely hope that the rules, and firearms here, make it into Run & Gun, when it's released.

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